VAssistX.RefactorCreateImplementation

Programming/VisualStudio 2017. 3. 19. 00:23

cpp 파일에 자동으로 함수 만들기

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Pawn 이 안먹힐 때

Programming/UE4 2017. 3. 12. 23:18

Hello devel! I didn't have any other feedback on this problem. But I find two ways to solve this problem.

  1. The clean way:After creating your your new game mode double click on it to open it in the editor, set the desired default pawn class and hit compile and save (then change your game mode in the world seeting). But their is still a problem with this method, when your character spawn it will always face the opposite direction of the Player start caspusle (the blue arrow).

  2. The quick and (maybe) dirty way:Put your character in your level (where you want it to spawn). In the detail panel search for 'Auto Possess Player' and set it to 'Player 0' (or any other player who will be controlling this pawn).

https://answers.unrealengine.com/questions/436481/impossible-to-set-a-nex-default-pawn-class.html

VR에서 모니터에 화면 하나만 찍기

Programming/UE4 2017. 3. 2. 22:25


console command 

1. HMD mirror mode 0': default

2. HMD mirror mode 1': Undistorted stereo

3. HMD mirror mode 2' : Undistorted single eye

4. 'HMD mirror 960x1080' : sets mirror window to desired dimensions


once you have your package running open the console and type "HMD mirror mode 2" that will enable the monoscopic view you want. You can also add an OnEventBeginPlay node that calls the HMD mirror mode 2 console command when you run the game, that's what I've done to fix this problem.




https://answers.unrealengine.com/questions/219291/enabledisable-oculus-while-game-is-live.html

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